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submitted 2 months ago* (last edited 2 months ago) by JerryMerweather@piefed.social to c/blender@lemmy.world

Original Post
So this is one of my attempts at lighting.
It looks awful.

The skyscrapers here are lighted form inside with a point light, since they are hollow.
I am using a sun light too to make the general scene brighter, its too dim without one.

finally, one spot light that is linked to the humanoid (i.e it only applies to the humanoid) to give the humanoid more highlight.

oh forgot to mention there is a slight fog to dim the background, using a cube with volume scatter

Update 1
So after following some of your tips and suggestions, I have achieved the following result:

The same photo, but there is depth of field, better highlights for the humanoid and some changes for the light strength

What I did:

  • Use an HDRI as a base
  • Change sun position to make shadows visible
  • lower sun strength
  • change the light color of the skyscraper behind the humanoid
  • change the highlights position and color to match the skyscrapers around
  • modified the fog, increased its visibility and changed its color and density

Although it doesnt look perfect nor great, I am very happy with how it turned out , and that is thanks to everyone here.

I am planning to make more changes, based on the other comments, like that comment that suggested bloom, so expect another update inshallah ๐Ÿ˜„

Anyway, really like the new render, thank you lemmings ๐Ÿค

Update 2

I have added bloom, with few lightning tweaks.
Its time to move on to the next render, this will be the last update. Thank you everyone!

image

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[-] Sibbo@sopuli.xyz 3 points 2 months ago

This looks pretty cool already!

You could give the windows an emissive texture, if you want to make it look more "realistic" or so. And add some fog to the scene. It's expensive to render, but may make it look nicer. Also check how to give the lights a "glow" around them.

this post was submitted on 29 Jul 2026
47 points (96.1% liked)

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