41
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 04 Aug 2026
41 points (100.0% liked)
Godot
7998 readers
35 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 3 years ago
MODERATORS
Ayyyyy nice work!
I've actually been working on a stream overlay too! Mine doesn't include the chat, because I'm pretty happy with what I already have, but I'm currently in the middle of moving all my stuff from streamerbot-triggered OBS sources/filters to a streamerbot-triggered Godot overlay hahaha. It sounds silly but it's cleaned up so much clutter in OBS, and my actions in streamerbot are a lot tidier and easier to manage too. I'm also hoping it'll improve performance, because my previous setup had quite a few nested scenes to make things work.