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Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well.

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[-] hperrin@lemmy.ca 1 points 3 weeks ago

IIRC there was a game designed to fit on a floppy disk that used similar generated assets. Really cool technique.

[-] technohacker@programming.dev 6 points 3 weeks ago

.kkreiger! (Maybe not the one you were referring to, but fits the bill at 96KB in size)

[-] hperrin@lemmy.ca 2 points 3 weeks ago

That was it! :D

this post was submitted on 05 Aug 2026
25 points (100.0% liked)

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