this post was submitted on 07 Sep 2023
166 points (91.9% liked)

Games

16800 readers
567 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] pory@lemmy.world 4 points 1 year ago* (last edited 1 year ago) (1 children)

But when a game like BG3 comes out, with all the stuff no indie studio can afford to do and it has this level of passion without sticking its hand in your pocket, it absolutely reminds us that AAA doesn't have to be like it is.

As good as indie RPGs are, Disco Elysium was only able to afford voice acting after being a giant commercial success. No small budget team is going to be able to have mocap work on the level of BG3. These things cost a lot of money and involve paying a lot of workers. BG3's Kickstarter got to be carried by the name recognition of Baldur's Gate and Dungeons & Dragons in general, following a huge popularity surge for the latter thanks to the rise of real-play podcasts and such.

Do games need hundreds of voice actors and incredible mocap to be good? No. But it's something that only AAA studios have the ability to add, and it's a shame that it's all going into the next fifa/COD/whatever other money pit GAAS the industry is shitting out.

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 year ago (1 children)

Agreed. But I'd much rather sacrifice AAA features like mocap, voice acting, and RTX if it means a higher chance of playing a game with a lot of passion put in. Those are nice to have, but not the reason I pick a game.

[–] pory@lemmy.world 1 points 1 year ago (1 children)

Yeah. BG3's exceptional because it doesn't need to sacrifice that stuff.

Yup. And I wish more AAA titles took more risks in gameplay and storytelling, but those seem to be few and far between.

Starfield is a fantastic example. If you asked me to describe a Bethesda game set in space, it would look a lot like Starfield (but I probably would've missed the procedural generation). Usually AAA games are pretty much as expected, with one or two surprises on the side, and that's it.

BG3 basically delivers on Cyberpunk's promises (branching storylines, mocap, great visuals, etc), and it did so on launch, which is really rare.