this post was submitted on 12 Aug 2026
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I am revisiting Medievil II for the PS1 and going through it, but I really recall not having liked the sequel. I was okay with the story, which did make comprehensible sense given the time going forward, someone ending up with the pages of Zarok's spellbook and all. It's just a rehash of the first game, just time going forward.

Some of the bosses you got to fight were okay, but a lot of them weren't memorable. It was cool to fight Jack the Ripper in that game and they made him creepy as hell. The levels were annoying and were poorly planned. Winston the Ghost was like Navi to me in that game, but only more bearable because you can skip his ass a lot of the time.

The weapons aren't that fun to use, only glad they kept the crossbows and a sword, I guess. The cane you get is arguably the worst of them. The characters introduced were forgettable. I mean, I'm finding more setbacks with the sequel than there is to like and I'm struggling.

The original game was more fun with its dark gothic fantasy setting, you went off to some area to get your upgrades and you met characters whose weapons they specialized in which was cool. The talking gargoyle heads had wit to them and I always talked to them wherever they were, loved the voice acting.

The first game was remade twice probably for good reason. Although I probably would have wished that the sequel would've been given a remake of its own, just to see what would be taken out and what it'd be replaced with. It probably would've been better in that exchange.

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[–] Nelots@piefed.zip 6 points 6 hours ago

Probably a bit niche of a game series, but Dungeon Defenders. It's an Action RPG / Tower Defense hybrid that I loved as a kid. And all the sequels kinda sucked for one reason or another. I've played all of them a little bit too much, so I'm going to go into way too much detail here lol.

The first game was one of my all-time favorites on the xbox 360 as a kid (which is kinda funny because it has like 100x the content on PC). The game was riddled with cheaters and hacked items, but damn did I have fun anyway. My friends were practically begging me to play anything else when they came over to hang out.

Then they made Dungeon Defenders II and charged $20 for it in early access. I bought the game in a heartbeat because I loved the first one so much. But it just turned into an always-online, live-service game without any actual story, that forces you to buy multiple microtransactions for necessary QoL features in order to play the game in the way it's intended. Eventually the game went free-to-play and pushed that model even harder. Its a shame, because underneath all the bullshit it looks like a fun enough sequel.

Then Dungeon Defenders: Awakened came out. Half sequel, half remake of the original (time travel shenanigans), it had a lot of potential and it's one of only two games I've ever backed on Kickstarter. The game is basically a modernized Dungeon Defenders, with some new content and a boat load of QoL additions. They even release all future content for free instead of as DLC like the original, so its a one-time purchase (and very strange coming from the same studio that runs DD2). Unfortunately, it was too damn similar to the original and didn't do enough on its own. DD1 had a community dev team adding new maps and content for over 10 years, so why the hell would you buy the new game who's original content amounts to like 6 new maps? The game did eventually get more content, and is honestly not a bad purchase at this point imo, but it could never catch up to the original.

Funny enough, the original DD1 started getting new DLC again a few years ago, so all three of these games are being developed simultaneously by different teams despite being sequels to the last.