this post was submitted on 14 Aug 2026
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I have a more mixed impression. It definitely is a uniquely styled game with an interesting concept.
But I really disliked pretty much fighting against anyone who has a gun, which is in fact almost every single fight. The bullets fly so fast there is almost no way you could do anything but try and dodge them. Like more than half the fight was maneuvering so you'd not get hit by bullets, while most characters you play have only bows. I get that this is realistic, but its not at all fun to me.
The bows had really cool mechanics but when you're all up against a gang with guns it feels a bit silly.
The second thing I really disliked were the choices that really weren't choices. You have two paths in front of you, you go left, a message pops up that says "you died because of X", the autosave loads and you are back at the two paths... mh, I guess I go right? Not really a choice in any way. To be fair, there were only a handful of these I encountered, but why are they even there at all?
It is not a bad game, really cool style and interesting story, but it has some rough edges.
the only issues i found were some combat jank where my character would clip on some object i thought i could run through. once you get good, and unlock some better abilities, bullets become easy to avoid. you don't have to just dodge them, you can leap over them and deal damage on landing, you can deflect them back, you can teleport and stun on the same turn. tons of options. magic is def more effective than arrows against guns. i'll have to go back and see if different choices affect my results. I don't really care about rpg stuff personally, i thought it was funny you can use text options to get killed, and i was glad there wasn't that much consequences for dying. it allowed me to focus on the combat strategy and story, which is what the game is about.