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Noun-verb diagrams vs GDD on Game Development?
(discuss.tchncs.de)
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There is a vast amount that would go into a Game Design Document that doesn't fit into a noun-verb diagram.
What about the objective of the game? The story or art style? Software platform and input devices? What gets better when the player activates a jar to level-up? A design doc might also include some anticipated implementation details.
It's a whole different level of detail.