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Paco - The tiny package manager
(store.godotengine.org)
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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I don't know how the official asset store works, but some software repositories allow re-uploading binaries under the same version, often for a legitimate reason. Relatedly, for example, Vintage Story released the same version twice for Linux, because the first time it had a broken install script. Everything else stayed the same. It broke the AUR package though and required a
pkgrelbump.A bug in the asset store could be exploited or it could be hacked, a popular asset silently replaced, and then you won't know if something changed. You mentioned decentralization, but if you wanna support other unofficial sources, then again you need to either trust them (and their security), or you could have a verification check like I mentioned.
Absolutely, there are preliminary work on package integrity verification it's simply non-food paying work as you can imagine but it will be committed anytime soon.
I know lock files are done by now, it will just take few more changes to have package integrity verification aswell.
We just didn’t expect people to want a full-featured package manager right away, but it’s going to happen.
Thank you for these wise advices, and again, you're more than welcome to join if you find time!
Like pikl said, you made claims, so you can't just go "oh those don't matter because I'm not being paid". I wasn't demanding anything, I was just wondering if the claims held up. I'm just as much a hobby dev as you (by choice, in my case). We won't be able to do everything, satisfy everyone, finish every project, whatever it might be... but we can accept feedback all the same. And I'm glad you're considering mine.
You can do whatever you want, but another person can use their free will to point out incorrect claims. In fact, in the age of disinformation, it's pretty important to look into claims (say, about safety and performance) made by people and projects, because they're not always to be trusted.
If you really want to get into it, since you are already trusting the author of the project you're pulling code from, you don't gain any security from pulling part of the code from another source. The benefit of your package manager is having to include less code in your git repository, potentially making it smaller, and (presumably) the ease of updating to a newer version.
And I don't know how you went from reading my comment to "screw yourself". Perhaps you should reconsider the way you handle entirely neutral and well-meant feedback.
It just wasn't my day, and we put a lot of effort into it, so being told that I said it does not matter kind of set me off a bit.
Anyway, lock files and package integrity verification have been pushed, there may still be a few details to iron out, but it seems to be working so far. Let me know if you find something that looks wrong or if you think about anything that is missing.
You just pointed behaviors that never happened, like OP never said it does not matter. I can understand why that might be annoying so I wouldn't call that neutral and well-meant feedback compared to your previous replies.
In my second reply I pointed out why even the asset store is not a source you can blindly trust. In my third reply I meant to point out that deflecting with the project being free software is largely irrelevant, not to mention that OP asked for feedback. The "doesn't matter" part was pulled out of thin air, I'll admit, but it was based on the dismissive reply to pikl ("It’s free software mate lol").
We all agree on this, the engine does exactly this, do no click the "asset store" tab tho. Never download anything from it, could be insecure. You see what I mean?
OP accepted all relevant feedback from what I can read in this thread. What pikl wrote never happened, so same story to me.
There are still a few things missing from the project, but it does not look like a big deal, and I'd really like to see it finished.
The point is not that pulling any project from the asset store is insecure. It is for any code you download onto your computer that can execute arbitrary code. (In fact, yeah, the asset store itself could be dangerous, as it encourages people to download a package without first being able to inspect it. Again, I personally prefer pulling from a repo, which I can check out beforehand.)
The point is that a bad actor might be able to put themselves between your repository and the exact package version you're attempting to download, and give you something you did not expect. The checksum helps ensure that what you're getting was not tampered with, whether it by a man-in-the-middle, a hacker of the asset store, a hacker of the asset owner's account, or a malicious asset owner.
OP accepted the feedback, but they appeared to be.. let's say "more emotional" than others in this thread.
But hey, I appreciate you looking out for OP. They don't deserve to be piled on. I'm just trying to explain why I said what I said.
Everyone agree on this too and OP clearly mentionned checksums after you suggested a check and that's what should be implemented so that looks pretty fine too me. I like good endings :)