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Paco - The tiny package manager (store.godotengine.org)
submitted 4 days ago* (last edited 4 days ago) by sunbytes@programming.dev to c/godot@programming.dev

Paco is a free tiny package manager that provides a safer way to manage dependencies by downloading and installing packages from a trusted and predefined array rather than shipping addons and / or binaries directly with the project.

It's pretty much like Python, Go, or Ruby, where project dependencies can be installed from a list of packages and versions.

We’d love to get any feedback on this and know what you'd like to see improved

Thanks! 👋

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[-] copygirl@lemmy.blahaj.zone 4 points 3 days ago* (last edited 3 days ago)

I don't know how the official asset store works, but some software repositories allow re-uploading binaries under the same version, often for a legitimate reason. Relatedly, for example, Vintage Story released the same version twice for Linux, because the first time it had a broken install script. Everything else stayed the same. It broke the AUR package though and required a pkgrel bump.

A bug in the asset store could be exploited or it could be hacked, a popular asset silently replaced, and then you won't know if something changed. You mentioned decentralization, but if you wanna support other unofficial sources, then again you need to either trust them (and their security), or you could have a verification check like I mentioned.

[-] sunbytes@programming.dev 3 points 3 days ago

Absolutely, there are preliminary work on package integrity verification it's simply non-food paying work as you can imagine but it will be committed anytime soon.
I know lock files are done by now, it will just take few more changes to have package integrity verification aswell.
We just didn’t expect people to want a full-featured package manager right away, but it’s going to happen.
Thank you for these wise advices, and again, you're more than welcome to join if you find time!

[-] copygirl@lemmy.blahaj.zone 1 points 3 days ago

Like pikl said, you made claims, so you can't just go "oh those don't matter because I'm not being paid". I wasn't demanding anything, I was just wondering if the claims held up. I'm just as much a hobby dev as you (by choice, in my case). We won't be able to do everything, satisfy everyone, finish every project, whatever it might be... but we can accept feedback all the same. And I'm glad you're considering mine.

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this post was submitted on 31 Aug 2026
48 points (96.2% liked)

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