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submitted 2 weeks ago by jaykrown@lemmy.world to c/games@lemmy.world

It's free to play in browser without an account. Feel free to ask me any questions, happy to talk about it! The next update will be the Season Zero which won't be wiped. I plan on creating many more maps through the in-game map making system once is fully live to ensure there's plenty of challenges along with weeklies.

https://slingshotspeeders.com/changelog

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[-] jaykrown@lemmy.world 2 points 2 weeks ago

Seriously thank you for the feedback and I'm glad you like the idea. Scaling should work if you go to settings, and rebinding R to something else. I have made the adamant decision to never add time controls to the core simulation for multiple reasons, but I encourage you to try to map making system to make tighter faster maps. Most maps are already under 2 minutes to complete, but indeed the easy once involve only two major maneuvers unlike the hard ones.

The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it's facing, similar to the yellow force arrows which can be toggled on and off, and I'll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.

The point of QE to rotate is to provide meaning and skill to ship main thrust vectoring, which is much more realistic similar to a game like Rocket League. You can use RCS but it's only 50% as powerful and doesn't have afterburner. Did you have issues choosing increasing the scaling in the settings? On my phone I typically do 150% and it allows for up to 200%. Thanks again for playing!

[-] squaresinger@lemmy.world 1 points 2 weeks ago

UI scaling via the settings saved this on the phone. With 130% UI scaling and 100% for the rest it's playable. TBH, I didn't find the settings before you pointed out they exist. 50% scaling is probably not a good default. What's also a bit of an issue is that I can't get to the settings with a game running. It seems like I first have to exit the current game to get to the settings. That's a bit annoying if I want to e.g. adjust in-game scaling, because I have to completely exit the game, adjust, and to see if the setting is ok, I have to start a game and repeat the cycle.

I wonder if it might be worth it to make the ship sprite more conical instead of rectangular. Like, make the front pointy.

I keep forgetting whether she ship is pointed up or down. I always have to try if forward or backward gives me the effect I need.

The more difficult levels are pretty playable. The easy ones I think don't represent the game well. I first tried the top easy level and it was 2-3 minutes of waiting. I'm happy I tried trefoil next, because that level was much more fun.

this post was submitted on 03 Sep 2026
48 points (96.2% liked)

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