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submitted 2 months ago* (last edited 2 months ago) by fallalis@programming.dev to c/gamedev@programming.dev

ALIS asks two survival questions: can the player survive the world, and can the world survive its creator?

The first is gameplay. The second shapes the project: a real place whose geography can be checked; public source and GPG-verifiable release checksums; modular boundaries; a pact against predatory mechanics; and a direction toward community hosting and transferable stewardship.

That is the direction, not a fake launch claim. The public release today is an early single-player Windows prototype. Community-hosted servers and open governance are still long-term work.

The 58-second trailer shows the world. The play page shows what exists and can be inspected now: https://fall.is/play/

For people who build games or infrastructure: what actually keeps a game world alive when its original maintainer, storefront, or master server disappears?

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[-] somegeek@programming.dev 1 points 2 weeks ago

The most AI answer ever ๐Ÿ˜‚๐Ÿ˜‚

this post was submitted on 31 Jul 2026
4 points (83.3% liked)

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