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Getting kids (6-10) started witg programming and game dev
(programming.dev)
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This is great, although not available in my region. I'll see if I can find one.
thanks for sharing. I have played similar games with them with cards and toys. On a grid. Pretty much exactly the same as this but manual. I execute their code and move the character.
This gives them good understanding of what a program is. What an ibterpreter/compiler is and what is execution.
I would also love to drive them more towards mathematical thinking and functional programming instead of procedural and object oriented thinking.
Regarding your last point, I totally share that disposition, but I'd think math/functional is a different type of skill/competence and its basics have way too little to do with computers. Probably the most relevant here is that pure dynamically typed languages like smalltalk, logo, python and JavaScript (the ones that you'll probably end up teaching anyway) are so versatile that they successfully implement both the functional and object-oriented paradigms, so you can choose how to look at them.