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submitted 6 hours ago* (last edited 6 hours ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] empireOfLove2@lemmy.dbzer0.com 3 points 53 minutes ago* (last edited 52 minutes ago)

Tomb raider 1996 was a primary title for the Sega Saturn which used hitachi superH 32bit RISC processors at 28mhz and 2m RAM. A little more digging lists the minimum PC requirements for the DOS/win9x version to be a Pentium 60 and 8m RAM.

Not even counting that overall instructions per clock has increased tremendously since the 90s, yeah, there's plenty of power in an esp32 at 400mhz lol

[-] DdCno1@beehaw.org 1 points 27 minutes ago

This reminds me of very early mobile ports of this game for Pocket PC PDAs from 2002.

Allow me to geek out a little: The two least powerful of the officially supported devices - Compaq iPAQ 3630 and Toshiba e310 - feature a 32bit ARM-based RISC CPU clocked at 206 MHz, paired with 32 MB of RAM and a 240 x 320 display. The Toshiba cost $899 when it came out in October of 2002, equivalent to $1661 in today's money (in other words, way too much for a kid who desperately wanted one back then).

Here's the interesting part though: This CPU - the Intel StrongARM SA-1110 (yes, Intel used to license ARM CPUs)- has a TDP of less than 400 mW when clocked at 206 MHz. This is without RAM, of course, but still, this was a very power-efficient chip for the time - and it could take up tasks that were usually done by other chips, like acting as a softmodem.

this post was submitted on 15 Sep 2026
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