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submitted 3 days ago* (last edited 3 days ago) by tonytins@pawb.social to c/technology@lemmy.world

Executives working on AI at Microsoft and OpenAI admitted what its critics have been saying all along: Large language models are predatory pieces of technology that have been built on what a Microsoft executive called “an astonishing theft of unprecedented proportions,” and the “largest theft of labor in human history.” An internal Microsoft document said generative AI products have created a “doom loop” that is killing “the entire web.”

Those statements and a series of other mask-off moments feature heavily in an unredacted court filing that was unsealed Thursday in the behemoth New York Times vs OpenAI copyright lawsuit that has been winding its way through the court system for years. In a filing asking for summary judgment (basically, a filing with the court asking it to rule), lawyers for the New York Times laid out a series of admissions made by Microsoft and OpenAI executives in documents and depositions that until now had remained either sealed or redacted at the request of Microsoft and OpenAI.

It’s easy to see why the AI companies wanted to hide this from the public. The statements, taken together, are some of the most damning indictments of the ways LLMs were trained, how they worked, and the immediate threat they pose to human labor. It is a reminder that even as AI becomes more powerful and companies try to shift the narrative to the supposed existential risk of “superintelligent” AI, the tools they have already built were created by stealing from human creativity and labor and are by definition existential threats to the human labor market.


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[-] kuiskaaja@lemmy.ml 9 points 2 days ago* (last edited 2 days ago)

this website used to pop up in pretty much all web searches i made about retro gaming. looks like it's blacklisted from qwant now, since i couldn't find it anymore by searching and had to dig through my discord messages to find the link

"To give you an idea of the size range, Kirby’s Adventure, the largest officially released DS game, takes up 768 KB, while smaller games like Tetris weigh in at around 8MiB. The maximum recorded storage capacity of a Nintendo DS cartridge is 64 MB."

and then right after that "Size Range: 8MiB to 512MB", followed by:

"According to various sources, the average DS game size is 32mb to 64mb, with some games being larger or smaller. The actual average would be hard to calculate, but it’s likely somewhere between 128 KB and 256 KB."

crazy stuff lol, it's like it's suffering from psychosis

this post was submitted on 18 Sep 2026
989 points (98.6% liked)

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