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submitted 2 days ago by I_Jedi@lemmy.today to c/games@lemmy.world

I figured this would be notable enough to show here.

DSP showed that no player input is needed to complete Wolverine's first motorcycle section. Considering he's the sort of guy this level of difficulty is made for, even he's baffled that he didn't need to do anything to clear the section.

The people who say the game is far too easy may have a point.

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[-] Wildmimic@anarchist.nexus 21 points 1 day ago

I am one of the people who stubbornly select the hardest difficulty on any game after getting the basics out of the way. I still can see the value of offering a "difficulty level" that lets you simply enjoy the story without being bothered by anything that is considered "hardcore gaming", such as the God Mode in the Hades games or similar things. That's valid! Not everyone is playing games since their childhood.

But this is simply garbage. If it finishes without me using any input, then i could just watch it on youtube and not pay $$$ for it. It is a deceptive tactic to get you to pay for something that should be inherently interactive, while your decisions don't matter in the slightest. It is like selling a movie as a game - a movie is fine if i want it, but gaming as a medium lives from the interactivity.

[-] addie@feddit.uk 3 points 1 day ago

There's hard mode, and then there's hard mode.

Does hard mode uncap the enemy AI so that it can use all of its moves, and allow it to attack from offscreen so that you need to be more aware of positioning, like Ninja Gaiden? Does hard mode add additional objectives so that you need to interact with the levels more, like the Thief series? Does hard mode increase certain kinds of damage, so that you have to engage with the systems more, like alchemy in the Witcher series? These are 'good' hard modes, that make the game much more interesting.

Does hard mode simply make all the enemies spongier, so that everything just takes longer? Well, that's a lot less interesting. Might as well play those games on 'normal'.

A great example of spongier enemies with little additional difficulty is basically any Bethesda game, which is particularly bad with Oblivion and Fallout 3 since those two already have spongier enemies on average.

Also you should add AI just outright cheating to this as well, it's not as common as the previous two but it's still there with some games namely strategy games of the paradox variety. I particularly hate it with EU4 cause luvky nations can go die in a fucking hole, I want the achievements if I'm gonna do an ironman run but I don't want the already busted great powers to be even more busted.

[-] Gradually_Adjusting@lemmy.ca 5 points 1 day ago

A lot of people have very intense opinions about game difficulty in every direction, but I think all of us would agree with that

[-] Wildmimic@anarchist.nexus 5 points 1 day ago

I personally like my games being hard, making me think and make deliberate decisions between positives and negatives. But I would never invalidate someones experience by shitting on them for using a game mode that allows them to experience the story of the game without any barriers.

This garbage media offers the illusion of being a game. I wouldn't be against it, if it were sold as such - there are a lot of FMV games out there that are worth their money. But if what you do doesn't matter, it's not a game anymore. It's a glorified youtube video, and should be priced as such.

this post was submitted on 19 Sep 2026
317 points (96.2% liked)

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