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LocalLLaMA
Welcome to LocalLLaMA! Here we discuss running and developing machine learning models at home. Lets explore cutting edge open source neural network technology together.
Get support from the community! Ask questions, share prompts, discuss benchmarks, get hyped at the latest and greatest model releases! Enjoy talking about our awesome hobby.
As ambassadors of the self-hosting machine learning community, we strive to support each other and share our enthusiasm in a positive constructive way.
Rules:
Rule 1 - No harassment or personal character attacks of community members. I.E no namecalling, no generalizing entire groups of people that make up our community, no baseless personal insults.
Rule 2 - No comparing artificial intelligence/machine learning models to cryptocurrency. I.E no comparing the usefulness of models to that of NFTs, no comparing the resource usage required to train a model is anything close to maintaining a blockchain/ mining for crypto, no implying its just a fad/bubble that will leave people with nothing of value when it burst.
Rule 3 - No comparing artificial intelligence/machine learning to simple text prediction algorithms. I.E statements such as "llms are basically just simple text predictions like what your phone keyboard autocorrect uses, and they're still using the same algorithms since <over 10 years ago>.
Rule 4 - No implying that models are devoid of purpose or potential for enriching peoples lives.
I eschew it as much as possible because I don't want shit code, but I'll admit to using a chunk that a search engine gives me if it makes sense.
I imagine it's largely like using a library. If your goal is a different part of the process, designing something, or just using the outcome then taking a shortcut past the parts you don't care about is giving you more hobby time.
I've been enjoying rendering things as a hobby recently. I've almost exclusively used libraries for managing GPU memory and API management because those aren't fun for me. Anything that gets me closer to writing shader code is a win since that's the part I like.