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LocalLLaMA
Welcome to LocalLLaMA! Here we discuss running and developing machine learning models at home. Lets explore cutting edge open source neural network technology together.
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15yrs dev here.
Im not yet set for locally running agents but my hands are itching to build a decent low-mid budget machine for this. I do a lot of agentic coding at work and I've honed my skills at creating custom MCPs for whatever I want.
Lots of small utils that can be custom-tailored to my needs can be done with agents in 2-4h to prototype, 1-2d to good solution, 2w of usage to eliminate all the rough edges and bugs. I want that stuff for my personal needs.
As for the main hobby project I do, it's a godot game. Coding is the worst part of it. I do my coding at my job, now do the coding too after work hours?
You might ask me why did I even start. Gamedev feels different from usual dev in about 70% of activity. You draw assets, you create scenes, you tweak mechanics or some constants until it feels fun etc.
But hitting coding problems is inevitable. And when it's some complex shit, it can go for weeks, months. It's a grind. Its not fun.
I'd gladly eliminate the grind. The core architecture of it would still be under my guidance and supervision.
If OP is listening this is the meat of it. I don’t use agentic coding at all, but I can understand the desire, bceause like you said the majority of your time you’re trying to create and design and craft an experience, and that 30% of the time can be truly miserable, and can drag a project down. OP is basically asking ‘Why would anyone want to avoid that hell? ‘ and I can only assume its because they’ve never experienced it for themselves.