Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Owners Receive:
- DOOM
- DOOM II
- TNT: Evilution
- The Plutonia Experiment
- Master Levels for DOOM II
- No Rest for the Living
- Sigil
- Sigil II
- Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
- A new Deathmatch map pack featuring 25 maps
Altogether, there are a total of 187 mission maps and 43 deathmatch maps in DOOM + DOOM II.
New Enhancements
- Online, cross-platform deathmatch and co-op for up to 16 players
- Community-published mod support with an in-game mod browser
- Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings)
- Improved performance with multithreaded rendering supporting up to 4K resolution
- Now on the KEX engine
- BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game
- Accessibility options, such as a modern font to improve legibility, high contrast mode, text-to-speech, speech-to-text multiplayer chat and more
Existing Enhancements
- Upgraded visuals
- Modern controller support
- Improved mouse and keyboard controls
- Local split-screen deathmatch and co-op for up to 4 players
- Featured community mods, including REKKR, Revolution!, Syringe, Double Impact, Arrival, and more! Expect an ever-expanding list of single player mods to be added by the community modders.
- 60 FPS and native 16:9 support – up to 1080p
Now I'm curious, what did we call them? I remember calling them shooters. Third-person wasn't considered as an option (it would have made the game work harder and the hardware wasn't there yet) so first-person was just kinda the default.
I've also heard "shoot-em-ups" and "wave shooters", but I just called them shooters. I didn't make a distinction between games where you had to move vs you being moved by the computer (e.g. those games in arcades where you only use the light gun) since I didn't play the latter. Played a lot of DOOM, Duke, Blood, Quake, Hexen, and others. There was one called Rune that was based on the Unreal Engine, but I didn't get far in it.
I believe Doom kind of defined the genre, to the point that subsequent games were called "doom clones" until we got to "FPS". I know shoot-em-ups are more like the simpler 2D shooters that evolved from Space Invaders, but I guess "shooters" is a pretty good catch-all term.
They were called Doom clones.
Saw an interesting YouTube video, What genre is Doom?, that poses the question what we would call Doom if it didn't get labeled as an FPS. If I recall correctly the video ends up at role playing game or dungeon crawler because that is generally where Doom came from.
They’re called boomer shooters now. Horde/wave based shooters.
I really dislike that name. Mostly just because I have bad associations with the generational term "boomer".
Idk, I don’t like the term myself, but I’ve always attributed it to explosions and rhyming with doom.
Metroidvania use game names, souls-like, souls-borne, roguelike/lite. They’re all partly game name based.
It’s not saying theyre “old”, modern games are boomer shooters too.
Doom clones
Almost everything would be a clone of Doom if it was first person and had you shooting things. I think it took a while before that term was dropped. Can we drop "metroidvania" too?
They should make a Castlevania with the gameplay of WarioWare, that would put a few dozen nails in that coffin