36
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 21 Sep 2026
36 points (78.1% liked)
Programming
28853 readers
273 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 3 years ago
MODERATORS
First time watching him. I couldn't get through the video that OP picked. It starts with him saying that everyone seems to think Expedition 33 is some beautiful game but it's actually shit because the shadows are fucked and the textures are bullshit.
If this guy can't enjoy Expedition 33 because of details so small he needs to show it by playing them slowed down, zoomed in, and with a red circle around them, I don't think he can enjoy anything.
Yeah... unfortunately I'm unsurprised. E33 is undeniably technically messy, even on PC with some mods to fix issues like framerate capped cutscenes, it's got some attacks that trigger noticeable stutters and the like, even with shaders compiled. And I noticed visual issues like a ton of pop-in travelling the world map.
But like... this is a small team, and my god they had a jawdropping art direction, it's a gorgeous game. I haven't watched the video myself (and don't intend to), but if you wanted to criticize UE for creating an engine that encourages bad habits in smaller projects like this, that would be fine, the issues I ran into undeniably have some "UE5-ness" about them. But if you put it in terms of "this game doesn't look good/is bad", you've totally lost me. It's not pushing any technical boundaries, but it's the most visually striking game I've played in ages.
Good art direction always beats out technology. Technology is just there to help the art shine, or to hold it back, but tech alone never defines a game.
Very few game, E33 included, are technological marvels honestly. Most game devs, especially small/indie ones, just want to make the game and not worry about how the engine works internally or how the code in their shaders work or so on.
Some of the more popular PC games still being played today are XNA/MonoGame games ffs.
TI is just an arrogant POS lol.