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submitted 2 days ago* (last edited 1 day ago) by Orwi@programming.dev to c/programming@programming.dev

The incoming version of Inkscape is a brilliantly engineered masterpiece designed to punch Adobe Illustrator in the face.

The scale of Inkscape 1.5 is hard to put into words.

  • A full port from GTK 3 to GTK 4
  • A new rendering engine
  • The Unified Font Browser becoming default,
  • Document Tabs being introduced,
  • Many long-standing issues finally being addressed,
  • New and changed dependencies across multiple target platforms.
  • UI/UX improvements

GTK 4 unlocks several possibilities, but it also exacts its own costs. This transition is definitely being felt in the amount and complexity of the work the developers have had to undertake.

Inkscape developers have been pouring their nights and weekends into 1.5 but they are currently feeling overwhelmed.

If you’re a C++ developer, particularly with graphics experience, Inkscape could use your help in pushing 1.5 forward.

https://gitlab.com/inkscape/inkscape/-/work_items

Adobe has unlimited ressources. Inkscape relies on us

πŸ™πŸ™πŸ™

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[-] mcv@lemmy.zip 3 points 13 hours ago

I recently started using it for RPG maps. I tried using Krita at first, but it can't snap to a hex grid properly. I got very frustrated working on digital maps until I discovered Inkscape. It has a very different approach where you create individual hex polygons and clone them, but they snap perfectly and the workflow is far more convenient.

this post was submitted on 20 Sep 2026
576 points (99.3% liked)

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