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submitted 1 day ago by popcar2@piefed.ca to c/games@lemmy.world

The classic flash game Happy Wheels is now available to purchase on Steam. Ahhh, nostalgia. Nice to see this game will live forever.

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[-] cmhe@lemmy.world 1 points 6 hours ago* (last edited 3 hours ago)

If you're on a computer that can't run a web browser in 2026 I'm out of words honestly.

You are moving the goal post here. Some people game on systems that don't support modern browsers.

Also, Godot exported to the web would definitely run worse than a game made directly for the browser.

That depends on how the game was made. Godot exports to Wasm and WebGL, which is web assembly, and generally pretty fast. I don't know anything about that game, but there are certainly worse ways to make games natively in the browser, which could be avoided by using a proper engine. Of course you can also write unoptimized games in Godot as well.

But a good native Godot export is certainly faster then a good web export of the same game made with web technology.

[-] popcar2@piefed.ca 1 points 4 hours ago

You are moving the goal post here.

And you're being pedantic. Any computer made in the last 15 years can run a browser. If your laptop can't run a browser, you probably can't even run Steam. Why are we even talking about this?

But a good native Godot export is certainly faster then a good web export of the same game made nativley with web technology.

I'm a Godot developer and this is wrong.

[-] cmhe@lemmy.world 0 points 3 hours ago

Why are we even talking about this?

IDK, You made an assertion that modern web browsers run everywhere.

I'm a Godot developer and this is wrong.

Well, any supporting links then for your assertion?

I just said that generally native Godot games run better then Browser games. While Wasm and WebGL exports are good, native acceleration and memory consumption is better (If you aren't comparing apples with oranges). Because less layers. Just look at the minimal system requirements. For a native Godot export are 2GB, for web exports 4GB. Not sure if that includes the browser. And generally, everyone that has 4GB RAM, and wants to use modern browsers, I feel you. That is painful. Firefox say that they run on 512MB on Mac... but using a browser is more than just starting it...

OpenGL 3.3 is required for current native Godot, that is about 15 years ago, where people, even gamers, still bought 2 or 4GB devices.

[-] diaphragmwp@discuss.tchncs.de 1 points 5 hours ago* (last edited 5 hours ago)

You got it backwards last paragraph but yup, nothing to add.

this post was submitted on 21 Sep 2026
173 points (98.3% liked)

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