this post was submitted on 04 Oct 2026
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I’ve always wished for a macro to micro transition in a city builder. You could have the macro city builder for your general city management, but have micro areas that you get to influence more directly.
(I don’t know how this would work technically) Imagine being able to create the city at large, but when you want to create a downtown or a park, it lets you place individual objects and decorate directly. It would generate these initially just based on the lot and then you could go down to the micro level and make adjustments and move things around to make it yours. Sort of like how NMS will generate the whole planet, but then as you mine and chop trees, those changes persist into your next session.
I think it's necessary when making really large scale games to do this. If you want to build a city the scale of Paris you're not going to place every road individually. There could be a sort of district tool, where you just designate the area and it can place roads etc. by itself. Or you toggle it off and do it by hand.