517

Just a little amusing and not that surprising.

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[-] samus12345@sh.itjust.works 13 points 3 days ago

It's a movie technique. Makes sense for cutscenes, not for gameplay.

Look, I do hear you, but when there is a director involved and they want to shape the narrative in a particular direction, then that's one of the tools they have available. It's just what it is.

[-] Zarobi@aussie.zone 4 points 2 days ago

> Player Character walks into a room
> Control immediately taken away from player
> Camera slowly pans and zooms to the next door in the room, completely covered in padlocks and chains
> Pauses for an annoyingly long duration
> Camera slowly pans left to a climbable wall marked with yellow paint
> Pause again
> Camera pans back to POV
> Character says to sidekick "Hmmmm, that'll be tough to get through. We should look for another way around"

Modern gaming narrative direction ๐Ÿ‘Œ

[-] samus12345@sh.itjust.works 5 points 3 days ago

Regardless of the reason, on PCs you fortunately usually have the option to turn that crap off.

this post was submitted on 09 Oct 2026
517 points (99.2% liked)

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