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Games

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Still haven't bought it...I tried at launch. Laughed and cried, then refunded. How is it now? Except the unchangeable fundamental flaw (to me!) of procedural generation.
I also haven't bought it, but have played it a few times via the high seas (and never finished). Two years post release was better, though mostly due to mods.
There's a Star Wars conversion underway across many mods. It added some life but didn't map precisely to the game (especially voice lines differing from the text). It's still going and may sway me to buy it for $20.
Nothing has changed enough to make it worth checking out again. If you didn't like it at launch, you still won't like it now.
I dunno if I may have liked it. Had sound-issues and performance was a joke. The procedural flaw was noticable fast and no mods will fix. But the mod-scene seems active and considering that skyrim was bland crap without mods....
This. I played it a bit at launch and gave it another fair shake recently. There were some QoL mods that fixed a few major issues I had with the game, and some of the updates they added since were appreciated.
But I think the game is just flawed at its core. It's got a lot of neat set dressing around it, but it's missing some key central pillars to support its gameplay loop. I can't say it's a bad game because I still ended up sinking a good few hours into it, but both times I walked away from it, it was from lack of motivation to continue.
For me at least, I think I couldn't stop comparing its various systems to better games.
I could play Starfield for the story and RPG mechanics, or I could play Cyberpunk 2077.
I could play Starfield for the planetary exploration, or I could play No Man's Sky.
I could play Starfield for the base building and resource economy, or I could play Satisfactory.
Now, none of those other games individually attempted to do what Starfield did in a single package, which you'd think should still give it a niche of its own. But when all of these systems in Starfield just sit in isolation and don't really cross one another, it means you're basically playing several "meh" games instead of one decent one.
The only thing really enjoyable, imo, is the shooting. And even that could be seriously improved if the NPCs didn't mostly just stand in one place making themselves easy targets. I do like the guns, tho. The Mag type weapons especially.
It's also pretty sad that it has Fallout 4's settlement system, which was fine, could have been better... But they somehow made it even more irrelevant.
Well, if you ignore mods maybe. But now there are a lot of mods that can fix everything. The problem is it is pretty time consuming to get all the mods set up and its not very user friendly to need to use mods from the start of the game.
There are mods that make the story better? That add environmental story-telling? That make the AI behave more intelligently than a zombie? That give a reason to engage with most of the systems that fall completely outside the standard loop?
Theres that whole Star Wars Genesis total conversion mod that changes basically everything, yeah. I haven't tried it myself yet, but it makes a lot of changes.
Though honestly if those are all your complaints, it seems like you don't want to play the game regardless, whether its modded or not. You just want to play a completely different game. That's like asking if adding various spices and switching different kinds of cheeses makes a Cheeseburger into a Lobster dinner.
That mod is crazy good, adds huge actual cities, completely new story, and makes combat terrifying because it turns up damage to realistic Star Wars levels. Two shots from a blaster pistol will put down anything unarmored, including you.
It depends on where you go and how you interact with the game content, main story is the weakest part of Starfield you want to do it up to a point if you care about unlocking some extra gameplay features. Other than that, the factions storylines are much better and really fun. Also the game has few very good side quests you can google to find where they are and just go do them.
The procedural generation only control where and what POI spawn at the zone you land inside. The POIs themselves are handcrafted and they are actually well made. They are some of the best bethesda ever created in terms of dungeons and locations to explore, many of them are massive, detailed, full of stuff and pretty unique.
The problem is if you visit a POI once then if it spawn again you don't want to revisit it, because the PG won't change anything in the POI and they will feel very repetitive.
The latest update has added a few really good stuff too by introducing a new resource called X-Tech which has big effect on your character weapons, ships and powers. You get it from multiple sources, but most importantly you get it as a reward at the end of a POI. So, now you have this extra incentive and nice reward for exploring these POIs.
It also add way more handcrafted POIs to space through the new Free Lanes feature. Same thing apply from the planets POIs: They are really well made, but if you run into one you did before skip it.
It's overall a 7 out of 10 game sometimes even less, but there's some stuff that really fun and well done inside it if you are willing to look for them
Thanks for the details. So the POIs are great once and maybe even twice but that's it about the "endless space" basically.
So mainly story and discovering all POIs plus a metric ton of mods to pimp it up. 7/10 is kinda okay, unless you already use 583820 mods ๐
I only use around 20 mods mostly of QoL features like more inventory size, vendors having more money, better UI, valuable loot glow, etc.
I would consider those qol mods absolutely essential ๐
being critical id give it as high as an 8 and as low as a 6. you could argue 5 and personally for me its a 9 but anything below 5 is just a broken ratings scale