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submitted 1 day ago* (last edited 1 day ago) by Agent_Karyo@piefed.world to c/games@lemmy.world

Minimum Requirements:

Requires a 64-bit processor and operating system  
OS: Windows 11  
Processor: Quad Core CPU - Intel: i7 (Sandy Bridge or later), AMD: Bulldozer or later  
Memory: 16 GB RAM  
Graphics: DirectX 11.1 compatible Graphics Card with 8 GB VRAM  
DirectX: Version 12  
Network: Broadband Internet connection  
Storage: 150 GB available space
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[-] nekobeko@lemmy.world 23 points 1 day ago

It would be incredible if they're able to pull that off.

I hate the trend of just pushing more and more graphics through up-scaling technologies. My electricity bill isn't too happy either.

[-] Goodeye8@piefed.social 2 points 23 hours ago

Considering the game still requires a minimum of 16gb of memory and an 8gb graphics card I wouldn't say it's not pushing more and more graphics. All that the specs imply is that the bottleneck will be the GPU.

[-] Schemen110676@lemmy.ml 1 points 8 hours ago

Funny enough in SC its definitely the CPU in many cases

[-] Cethin@lemmy.zip 1 points 7 hours ago

That makes sense. If they set up the pipeline for Star Citizen, then cut out all of the processing needed for networking, then you end up with a lot of headroom on the CPU. However, some of this will obviously be consumed by AI (as in video game AI).

[-] saltesc@lemmy.world 1 points 1 day ago

I imagine the 100+ fps crowd will complain that the game's hard.

[-] ajikeshi@lemmy.world 3 points 1 day ago

i imagine the 10fps crowd to be quite mad as well

this post was submitted on 11 Oct 2026
155 points (92.3% liked)

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