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this post was submitted on 16 Oct 2026
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Linux Gaming
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Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.
For now it’ll also include AI-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.
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Ideally a JIT system would be nice. I think there are a lot of people who would install them and not need it.
A compatibility layer translating 32 to 64bit calls would be the best option. Devs are right, keeping up multilib support is suboptimal. However those in the issue thread saying that "a majority of users want to get rid of 32bit libraries even if that makes old games not work" is just mad. A majority wants their games to god damn work optimally and do not care or even know about library issues. Even if Proton still works, it's one less option and the native one at that.