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[-] GloomyDorje@lemmy.world 11 points 1 day ago* (last edited 1 day ago)

Unfortunately, they didn't fix the trinary choice at the end of Mass Effect 3. Martin Sheen just prattles on for about 20 minutes about the end and what the choices are, and then you're given 3 paths and just enough time to reach one of them. They never tell you what each one does. Sure, you could pause the game and look it up, but at that point you kinda just want it to end. It's three deus ex machinas, they're all explained ad nauseum, but they aren't identified. Then they play a short cinematic, and then it's over. A lot of people complained about this upon release, and I'm annoyed they did not fix it.

It's even worse. The trinary choice and deus ex machina was the fix.

From Wikipedia

Upon its release on March 6, 2012, for the PlayStation 3, Xbox 360, and Windows, Mass Effect 3 generated controversy when its ending was poorly received by players who felt that it did not meet their expectations. Criticisms included the ending rendering character choices inconsequential, a general lack of closure, plot holes, and narrative inconsistency.

On June 26, 2012, developers released an Extended Cut as downloadable content (DLC) intended to clarify the endings and remedy fan concerns. The initial announcement of the development of add-on content to amend the ending as well as the subsequent release of Extended Cut sparked debates over the treatment of video games as art and whether BioWare should have to alter their vision of the work in response to external pressure, regardless of its quality.

[-] ParlimentOfDoom@piefed.zip 7 points 1 day ago

Ehh.... Not really. The original ending was 3 choices presented by the deus ex Ghost child thing.

They later added a 4th choice, which was to reject those 3 choices, and effectively lose. Despite that being the answer in the previous two games, as the control and synthesis choices were what the antagonists were pushing in those games, and presented as bad choices. It was a basically a fuck you to the fans.

"You want more choice, here you can choose to fail now"

[-] blartcap_@lemmy.dbzer0.com 4 points 1 day ago

No, those were in the original versions. The fix was as described there: extended endings. The whole problem with the original is that the endings were so abrupt and you got no payoff for all the time spent with the crew and the universe. It's like they forgot they had to tell anything more than Shepard's immediate story somehow.

The Extended Cut endings basically showed what happens elsewhere in the galaxy and with the crewmates. And the DLC where you hang out with your crew before the final mission really helped even things out as well.

But it was always a three button choice. That wasn't a post-release fix.

this post was submitted on 22 Oct 2026
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