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submitted 3 days ago by ryper@lemmy.ca to c/games@lemmy.world

Resident Evil, Street Fighter, and Monster Hunter publishers Capcom have revealed that a data breach has seen a third-party gain access to information associated with more than 11 million Capcom ID accounts. "Suspicious activity" around the service, required to play online in the likes of Street Fighter 6, was initially noticed on October 19th according to Capcom, who have spent the past couple of days taking measures to contain and combat the problem.

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[-] Katana314@lemmy.world -2 points 3 days ago

I mean, we can take a very simple design idea to test this:

For your first quest, you do a fetch quest. But it turns out, gamers hate fetch quests!
We know such a result from colloquial knowledge and hundreds of hours spent watching armchair design essays. But game designers don’t have hundreds of hours, but they want hundreds of answers, based on more than video whims. Even indie devs (you can see a lot of them in NextFest) may make really bad design decisions for their little games.

In the HL2 commentaries, you see Valve gets tons of in-person QA feedback at their Seattle office. That’s great if they have the resources to arrange it. Take me though. My testing is “please read my book - no controller required” and that’s astoundingly hard to push on random people, to the point some would consider paying individual players/testers/readers.

From that standpoint, collecting metrics doesn’t seem so unreasonable. I get that data collection is an evil and ruthless business at its extreme end, but “How many players found this menu” just seems mutually beneficial to know.

[-] nonentity@sh.itjust.works 6 points 3 days ago

Pseudoanonymised telemetry is very different from explicit PII. Collecting the former is perfectly cromulent, hoarding the latter is indefensible.

this post was submitted on 22 Oct 2026
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