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submitted 1 day ago* (last edited 1 day ago) by Drbreen@sh.itjust.works to c/gamedev@programming.dev

In prototyping stage on an idea I've had for a while, a driving game where speed isn't everything but how well you can navigate traffic also This is the first driving test with roads and traffic. Different AI driver behavior profiles to be work on next to bring some variation and more unpredictability to the traffic. Testing out whether the idea is any fun or not

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[-] Xenny@lemmy.world 6 points 1 day ago

one if my favorite things to do in burnout 3 was drive into oncoming traffic and rack up near miss combos. It helps that you got progressively more nitrous as you went so you had a direct gameplay incentive to take the risk so you could go faster and win the race.

You might need to add another gameplay layer to this and somehow weave this traffic navigation mechanic into it to give players a reason to engage with the game. You can make a lot of things fun its just about balancing your mechanics and systems.

Your game reminds me a bit of Spy Hunter where you navigate around cars and vehicles and use various weapons and gadgets to escape the bad guys. Maybe you could do a modern take?

[-] Drbreen@sh.itjust.works 1 points 1 day ago

Yes, you're exactly right. I have been thinking of what the incentive would be to play, thank you for your helpful comment.

this post was submitted on 25 Oct 2026
24 points (96.2% liked)

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