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Driving Game Prototyping
(youtu.be)
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Nice direction — traffic that reads differently by profile is what sells “navigate, don’t just floor it.”
A few profiles that usually create readable unpredictability without chaos: cautious gap-hunters who leave room then panic-brake; aggressive left-lane stickers who cut late; hesitant merge-waiters who stall the flow; and one occasional wrong-lane wanderer so players learn to scan, not memorize patterns.
Even tiny differences in reaction delay + preferred following distance go a long way before you need fancy pathfinding.