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this post was submitted on 26 Oct 2026
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Game Development
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Classic overlap trap. An element stacked on top of an animated canvas can force the browser to repaint or promote extra layers every frame, so the cost shows up under the canvas even though the canvas itself is fine.
Your takeaway is the real one though: one change per analyzer run. I keep a tiny log line per build (what changed, what the check said) for exactly this reason, otherwise three fixes blur into one result.