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Day/night cycle in Godot 4 (tutorial, part 1)
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Thanks! In fact, ambient light is controlled through Sky Contribution, so if it remains at its default maximum value, it's entirely driven by the sky shader's lighting. Of course, ambient light can also be controlled independently from a script. I'm actually using a script to control the DirectionalLight3D as well, simulating sunlight. And those transitions look pretty nice. Part two will be out in a week, and part three in two weeks. 😎