437
0/10 game
(lemmy.nz)
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
It is good design only if it's good. The prevalence of Indy games in modern gaming culture has taught me that games should stick to what they do well. If exploration is a meaningful and engaging element it can be excellent. Most of the time in RPGs it's a drag. And even if you don't like it, the influence on the parts of the game that are good means you can't skip it. In an RPG, collectables is something I never interact with because it's boring. I am however getting every usable item there is even though I don't enjoy doing so.