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[-] wonderingwanderer@sopuli.xyz 5 points 1 day ago

It's pretty clear to me that the problem is that the division of labor wasn't clearly defined. This seems like a management issue.

Like, with 50 players, you can make 5 teams of ten. Assign one team to mining, one to woodcutting, one to crafting, one to building, and one to food production.

Then within each team, give each one a zone to focus on. Each crafter gets a workshop, each fooder gets a field or some coastline. Two or three different mining locations and you can assign each miner a cardinal direction for their main shaft. The woodcutters can replant the trees as they go, so each one only needs a moderate sized area.

Then the builders can be divided into categories. Maybe 4 on wall duty, 4 on buildings, 2 on paths and lights.

Or better yet make it only 5 woodcutters, 5 crafters, and 5 food producers. Then you have 15 extra players and you can set 10 of those to act as guards to protect the others from monsters, and 5 as runners to carry materials from the mines, groves, farms, etc., to the town, and carry replacement tools, supplies, food, etc. back to the stations.

Once the structures are complete, the builders can join the other teams. Eventually when you add stuff like enchanting and brewing there will be more roles, like hunting monsters for exp, or fighting blazes for their powder.

But yeah for early game, it seems like a simple solution, and the answer is proper delegation instead of a free-for-all.

[-] dgriffith@aussie.zone 7 points 1 day ago

But yeah for early game, it seems like a simple solution, and the answer is proper delegation instead of a free-for-all.

That's the problem. Humans would each gravitate to what they do best and organise themselves into a structure relatively quickly.

LLMs get stuck in circular patterns because they don't have the ability to do that. They can't think outside the box. None of them arbitrarily becomes the boss to take charge. They're all yes men stuck in endless board meetings where even just flipping a coin would break the deadlock. But they are incapable of realising that, because they are just statistical regurgitation machines flavoured with a bit of randomness on the most probable outputs.

[-] wonderingwanderer@sopuli.xyz 2 points 1 day ago

I think the lesson is that a swarm of LLMs alone isn't going to be effective, but there needs to be a human in the loop to direct them intelligently

[-] reksas@sopuli.xyz 3 points 1 day ago* (last edited 1 day ago)

I think the point of having something that should be able to do stuff autonomously, is that it should be able to define these things by itself. Or at least the value of it would be in it being able to do it. But would giving up control be what the ones in control want to do? I wonder if that is also one of the things that keeps the corporations from getting any closer to more functional llm that isnt just a brainless yesman.

this post was submitted on 01 Nov 2026
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