this post was submitted on 14 Sep 2023
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Starfield

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[–] otacon239@feddit.de 54 points 1 year ago (19 children)

I just don’t understand what people were expecting. I expected Skyrim in Space and got that. Expecting a true space sim on top of that? That’s an entirely different ask. I’ve got E:D and NMS if I want to spend hours hopping from one system to the next and deal with space physics. But if I want a story, Starfield is delivering for me.

[–] all-knight-party@kbin.cafe 11 points 1 year ago (15 children)

I think a lot of people that are extremely critical of it weren't going to buy it anyway and just want to enjoy banding together to shit on it in camaraderie because it's popular to hate it.

There's also this sort of awkward dynamic that Bethesda has created with its player base where the extensive amount and kinds of mods their games end up with means people view every small facet of the game that they don't love as something that they want to change and modify, where a different game that's bolted down and doesn't have guaranteed mod support would just never have those little bits talked about at all, and the players would just talk about what they like instead.

If you look at comments about Starfield even from players that enjoy it, you notice that most of the time nobody says anything about what they think it's doing right, aside from a "and it's still a good Bethesda RPG", while also having a small list of things they don't like or want to change. Just knowing that changing these things is possible makes people fixate on wanting them gone or different.

[–] FuglyDuck@lemmy.world 16 points 1 year ago (13 children)

Over all… I love it.

But it absolutely does need at least one mod. That inventory mod linked a few days ago, for example. That mod is a godsend.

I’d also like to see some sort of automated bulk-selling for outposts… or at least, bulk vendors and the ability to link to landing platforms/warehousing in cities (or some cities.)

And one that lets you create presets for ship power settings.

[–] LordFarkWad7@lemmynsfw.com 2 points 1 year ago (2 children)

I am 30 hours in and can't begin to imagine what I would ever want an outpost for. It isn't like resources are expensive.

[–] Quentinp@lemmy.ca 1 points 1 year ago

I've been searching for a nice planet with titanium deposits and adhesive dropping plants to farm - by the time I find it I probably won't need it, and I definitely could've grinded out the mats waiting for merchants to restock. I do have two outposts that are just resource mines (I think its tantulum for one and titanium or something for the other). The idea is very intriguing as it seems like I could make an actual factory - but then there's really no point other than to do it just because.

[–] FuglyDuck@lemmy.world 1 points 1 year ago (1 children)

I would suggest building an outpost just to have a ship builder with all the merchants (it doesn’t have the special upgrades, though.)

[–] LordFarkWad7@lemmynsfw.com 1 points 1 year ago

Yea this is another aspect of the game I'm not really interested in but I recognize that's just me. I just buy frames I like and then upgrade components.

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