this post was submitted on 27 Sep 2023
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Or, hear me out, we cut out the most expensive part of game development.
Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.
https://www.videogameschronicle.com/news/the-games-industrys-highest-earning-ceos-listed-in-new-report/
Cutting out middle management is always the right answer