this post was submitted on 29 Sep 2023
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[–] SnowdenHeroOfOurTime@unilem.org 4 points 1 year ago (1 children)

Apparently you're not super mad about Skyrim having bugs in 2012 because that was just so unforgivable I'm still mad about it /s

Sadly while I'm sarcastic here this is literally the truth for a lot of people. PS I played Skyrim like 200 hours and saw irritating bugs maybe like 3 times. It didn't really bother or deter me from playing in any way.

The haters of Bethesda games clearly have never written code. What they are doing in these games is honestly mind-blowing that it could be done so well that the games are actually playable

[–] Cethin@lemmy.zip 0 points 1 year ago (1 children)

As a programmer, it isn't mind blowing. Some of its neat, but pretty much all of it I've seen before at least as pieces. It's also doing a lot worse and less than I've seen before too. Bethesda games are not known for their technical capabilities though, so I'm not too bothered by any of the technical stuff. A lot of the design is what bothers me. There's so much friction for the player that you (or at least me) can never get immersed.

[–] SnowdenHeroOfOurTime@unilem.org 1 points 1 year ago (1 children)

With this kind of reductionism, I wouldn't trust your code.

[–] Cethin@lemmy.zip 0 points 1 year ago

What did Starfield do that was mind blowing, in your opinion. I don't recall seeing anything that I haven't seen 10 years ago, including the scale.