this post was submitted on 22 Jun 2023
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PC Gaming

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[–] PrinzKasper@kbin.social 2 points 1 year ago (1 children)

Makes me wonder if these versions are going to have any advantages over just emulating the originals, and MGS1 and 2 even had official PC releases with fan mods to patch them.

[–] PlainsKeeper316@kbin.social 2 points 1 year ago* (last edited 1 year ago) (2 children)

There are some pressure sensitive controls in, at least, MGS3 that relied on the dualshock's capabilities. I assume there will be adjustments to that. It was a barrier when I tried to emulate it.

[–] Bucket_of_Truth@kbin.social 2 points 1 year ago (1 children)

It could be possible to make a different controller profile for those sections, switch the pressure controls to the triggers maybe?

[–] PlainsKeeper316@kbin.social 1 points 1 year ago

Absolutely, I just didn't mess with it too long, because I just wanted to see if it would run on the steam deck.

[–] DinnerSkinner@kbin.social 2 points 1 year ago (2 children)

You mean for the sticks or triggers? Steam Input has features to emulate that on most controllers I believe.

[–] ImHereForVorePorn@yiffit.net 1 points 1 year ago

Buttons, DualShock 2 and 3 had pressure sensitive buttons

[–] PlainsKeeper316@kbin.social 1 points 1 year ago

I think it was the triggers. There are definitely ways to make steam gear work. I didn't mess with it too long, because I was just experimenting with steam deck emulation to see what would run.