this post was submitted on 03 Oct 2023
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why does zip and rar need to die
Zip has terrible compression ratio compared to modern formats, it's also a mess of different partially incompatible implementations by different software, and also doesn't enforce utf8 or any standard for that matter for filenames, leading to garbled names when extracting old files. Its encryption is vulnerable to a known-plaintext attack and its key-derivation function is very easy to brute force.
Rar is proprietary. That alone is reason enough not to use it. It's also very slow.
Again, I'm not the original poster. But zip isn't as dense as 7zip, and I honestly haven't seen rar are used much.
Also, if I remember correctly, the audio codecs and compression types. The other poster listed are open source. But I could be mistaken. I know at least 7zip is and I believe opus or something like that is too
Most mods on Nexus are in rar or zip. Also most game cracks; or as iso, which is even worse.
I have seen RAR on Nexus, but I wouldn't say that it's common, at least for Bethesda's games, which is where I've seen it.
Things may have changed, but I recall that yenc (for ASCII encoding), RAR (for compression and segmenting) and PAR2 (for redundancy) were something of a standard for binary distribution on Usenet, and that's probably the main place I've seen RAR. I think that the main selling point there was that it was just a format that was widely-available that supported segmented files.
That would explain why I don't see them often. I haven't been very active in gaming as of late, let alone modding. And I generally don't pirate games. I'm cool with people that do, I just don't personally. (Virus fears, being out of the loop long enough that I don't know any good sites, etc)
Honestly, if desktop operating systems supported better sandboxing of malware, I bet that piracy would increase.