this post was submitted on 15 Jun 2023
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Dungeons & Dragons

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Myconid playable race:

  • Ability score increases:
    Your Wisdom score increases by 2 and your strength increases by 1.

  • Age:
    A Myconid reaches maturity at the age of 6 and generally lives about 24 years.

  • Alignment:
    The majority of myconids have a strong sense of loyalty to their colony, making them typically lawful in nature.

  • Size:
    Myconids range from 4 to 6 feet tall and weigh from 70 to 120 pounds. Your size is Medium.

  • Speed:
    Your base walking speed is 25 feet.

  • Darkvision:
    You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.

  • Poison touch:
    Your unarmed strikes deal an extra 1d4 poison damage.

  • Natural armour:
    When not wearing armour, your AC is 12 plus your dexterity plus any other modifiers. A shield can still add to your AC.

  • Languages:
    You can speak Common and Undercommon


Feel free to adapt these features to fit your campaigns! I will continue to post homebrew as often as possible (hopefully weekly) to try and help keep this community active! If you have any questions, don't hesitate to ask!

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[–] toolate@kbin.social 1 points 1 year ago

My bad, I was too brief. The Myconid silent speech ability would allow any Myconid to communicate telepathically. Not just spellcasters.

I homebrew a lot so it fits my world. NPC Myconids also cannot "see." Major Fey are allergic to cold iron and cannot lie. That much homebrew is not for everyone.

My take is that every species/race should play different. In 5e, the difference between races is 3 abilities/skills and some flavor text. That's pretty weak.

In my world, everything is earth normal unless influenced by magic or another plane. Maybe Fey isn't right for Myconids. Maybe they should be associated with the negative plane instead. Decay, death.... yes that works better.