this post was submitted on 22 Jun 2023
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Diablo

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cross-posted from: https://forum.stellarcastle.net/post/6500

There's contention within the diablo 4 community right now seemingly by two camps of players: the ones that immerse into their characters and want more commitment into their choices, and the other camp who want to slay hordes of demons with little to obstruction or disruption to that gameplay loop.

I am curious as to what your thoughts on the obstacle leveling brings and what meaning it has that is separate from other obstacles that take up time, like the current respec implementation as well as the soon-to-be trivialized nightmare dungeon hopping?

For honesty, I've been completely against the push for trivializing these things as I am a type of player that likes their verisimilitude within the games they play, especially those with the "RPG" acronym somewhere in its genre, no matter how light.

I'm struggling to find why one is okay yet the others are not, and I'm looking for a healthy discussion.

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[–] UrbenLegend@lemmy.ml 1 points 1 year ago (2 children)

I generally like the idea of easier respecs and want something like a load out system in D4. Personally, I don't like RPGs that lock you into a certain role because I just think it's a pointless waste of time having to start a brand new character just because you want to experiment with everything the game has to offer. Plus, people can learn multiple things / become multiple roles in real life, why can't I do that in a videogame?

[–] Thadrax@lemmy.world 1 points 1 year ago

I'm the complete opposite. If the game and skills were perfectly balanced, I'd be fine with brutal requirements for changing skills. However they are not, so there needs to be a way to switch an non viable choice into a better one or to adjust to patches.

And in my opinion switching talents around is already super easy and cheap (whereas the cost and work required for switching aspects is a step too annoying and prohibitive in my opinion - especially considering how build defining they can be).

If switching stuff around gets too easy (like a load out system) the identity of characters vanishes. Which for me is an important part of a character.

[–] MopeyZooLion@lemmy.world 0 points 1 year ago (2 children)

it’s a pointless waste of time having to start a brand new character just because you want to experiment with everything the game has to offer.

But how else can they get you to spend more time in-game and increase the chance that you might just wander on over to the MTX shop and give them money? /s

I've been enjoying the game, but I'm already starting to feel like some of these time consuming processes have been put in just for this reason. Why would you buy horse armor if you're not riding around all that much?

[–] MooNinja@lemmy.world 1 points 1 year ago

Blizzard has never locked mechanics behind paywalls, outside of expansions which are to be expected. This isn’t a freeToPlay game from rando company, and until it is proven otherwise there shouldn’t be a reason to expect that behavior to manifest.

Also envy and pride both do much more to drive those purchases rather than time spent doing a single mechanic. You see some cool armor, and want to show it off, you want to get that sword before it disappears to show that you have something no one else can get.

Also, saying something people rarely use doesn’t drive people to want to pay money for upgrades is about the most obvious take. Of course people only care or want to improve areas that they use the most. Would you use in game currency for a niche area or for something you use frequently? ARPGs are about the grind and by the nature of a grind it means devoting time to it. Would you rather you logged in and could select those drip from a menu and then move on with your day?

[–] fodder69@lemmy.world 1 points 1 year ago

undefined> but I’m already starting to feel like some of these time consuming processes have been put in just for this reason

Yes