this post was submitted on 06 Oct 2023
21 points (95.7% liked)

D&D Next - 5e Discussion

2396 readers
1 users here now

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Nanenroe@ttrpg.network 4 points 1 year ago* (last edited 1 year ago) (1 children)

each covering seven in-game days

I saw this and went "I thought it said once a week". But you are correct, it's every seven days. Which is ridiculous as the Forgotten Realms (the setting of most modules) uses a 10 day week. This means that any further modules are going to need to modify that timeline.

Either way, it means that tracking the date for your adventure becomes mandatory, rather than optional. My first time DMing (Lost Mines/Icespire merge) I didn't bother with the date, because it wasn't necessary, but I tracked days on a calendar for Dragon Heist.

It's this extra work that makes me hesitant about the bastions. Keeping track of the date, the rooms, the number of hirelings, running the random encounters. The random encounters mostly seem like distractions, especially when the party is away from their bastion.

Player: "who is attacking me?" DM: "this group" Player: "well I'm going to leave Avernus and hunt them down next session"

And each player is supposed to have their own bastion! Sure, the standard group is 4, but we often hear of larger groups. And the combined bastions are combined in story only, they run as two separate locations for everything apart from the encounters.

Whatever happened to "don't split the party"?

I'm glad you like the idea of the system, and please don't think any of my negativity is directed towards yourself.

[–] Aielman15@lemmy.world 4 points 1 year ago (1 children)

And each player is supposed to have their own bastion! Sure, the standard group is 4, but we often hear of larger groups. And the combined bastions are combined in story only, they run as two separate locations for everything apart from the encounters.

Whatever happened to "don't split the party"?

Agreed. Instead of different bastions for different characters, the party should have one bastion, with each character providing a unique starting room/facility or a passive bonus related to their class.

[–] smeg@feddit.uk 2 points 1 year ago

I was planning on nicking a few of the Bastion rules for my own game if the players want a base or business or similar, but definitely for one location, not one each!