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Running python scripts in Godot?
(lemmy.blahaj.zone)
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That's what I meant by bundling an environment. You would have to set up a complete (virtual) python environment for the target platform, probably ARM64. Ship all these files with your application and unpack them to a temporary directory when you run it, execute them from there.
But honestly, it's probably easier to A) just write the whole thing in Python or B) interface with the relevant APIs directly from Godot, dropping the middle man.