this post was submitted on 12 Oct 2023
130 points (93.3% liked)
PCGaming
6525 readers
103 users here now
Rule 0: Be civil
Rule #1: No spam, porn, or facilitating piracy
Rule #2: No advertisements
Rule #3: No memes, PCMR language, or low-effort posts/comments
Rule #4: No tech support or game help questions
Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.
Rule #6: No game suggestions, friend requests, surveys, or begging.
Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts
Rule #8: No off-topic posts/comments
Rule #9: Use the original source, no editorialized titles, no duplicates
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I miss the ability to have skins being unlocked through quests/challenges. I occasionally play Apex and it feels like the skins would be more impactful if they were actually hard to get. To get a legendary skin you should have to do something legendary, not just open a box. Like imagine you see the person with the skin, unlocked from getting 20 kills on that character in a match with both teammates dead. (I understand there are skins that upgrade on kills but that's a pretty boring linear achievement). Instead it's just paint with arbitrary rarity, that requires no mastering to unlock.
It's just another in a long line of reasons why modern games, sometimes specifically AAA games are just not as good anymore. They feel soulless and paint by the number with no real satisfaction attached.
Unlockables, which were mostly cosmetic in nature, were part of the fun I had with video games & completionism. Especially when you have extensive customization options and the ability to combine / mix & match pieces together. Nowadays you pay 40 bucks for a fucking one piece outfit while everything in the game looks like shit or has other limitations. Video games lost their soul.