this post was submitted on 28 Oct 2023
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[โ€“] cantstopthesignal@sh.itjust.works 15 points 1 year ago (1 children)

Quick time events are such a garbage game design concept

[โ€“] WaxedWookie@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

As an interactive method of storytelling, I think they're fine (but not my thing). I think the problems really emerge when you try to combine them with the revenue-driving elements of an arcade machine - the challenges need to be designed to kill you so you'll keep paying rather than giving you choice or staking you in to the story further.