this post was submitted on 29 Oct 2023
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Yeah, also a way to skip certain missions in older GTA games. I usually play games on easy because I have a low tolerance for frustration. Hence, I tend to avoid souls-likes, etc, although I would love to play them.
My reasoning is that I already have a job, and I need my games to feel like fun, not work. I want a challenge, not a slog.
"All you had to do was follow the damn train, CJ!"
People always complain about this because they blocked out the trauma of the RC plane missions. Those were 1000x worse.
I think there is a wide difference between soulslikes and GTA. The most obvious being that soulslikes are understood to be difficult, while GTA difficulty spikes are almost random and tend to be a result of poor design.
In something like GTA there shouldn't be a need to skip story critical missions, because those mission should be ironed out. The really frustrating missions either need to be reworked or pushed into optional side missions.