this post was submitted on 29 Oct 2023
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Depending on the game I'd even do the opposite.
I don't care for the 20th fight against bandits to be hard - but a boss should feel like more of a challenge and take more time to finish.
In certain circumstances, I agree. I am currently playing The Outer Worlds RPG. In the game there is a companion quest which culminates in fighting a "Mantinqueen"- a giant monster space bug. There is a ton of build up to it. The monster had previously killed the companion's entire mercenary group. The lair was spooky and atmospheric.
Problem was, mantiqueens were creatures I'd already fought in the open world. I could demolish one is about a minute with my upgraded weapons. This made the boss fight underwhelming.
I wouldn't want the solution to be just tacking on more healthpoints, but there are other options to make the boss creature more interesting to fight and the game took none of them.
I'm playing Jedi: Survivor on story mode right now and this is exactly how I feel. It's a shame because even on story mode, boss fights in Fallen Order were still a little challenging.
Yeah I was going to say… in many cases bosses seem to be easier than the normal fights. The bosses sort of focus on being a novel gimmick with easily telegraphed attacks, which often ends up being easier than normal fights in some games.