this post was submitted on 29 Oct 2023
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Not really. You just use whatever difficulty scaling value you'd use for "easy" for specific enemies/encounters.
It's trivial to change variables like health and damage. Does it make for a nuanced difficulty slider? No. But it's better than nothing.
The more accessibility-focused devs could change enemy spawn rates, attack speeds, attack patterns, enemy spawn types, and many more.
Inclusivity is never a bad thing.
Oh for sure. If we're talking accessibility then yeah, it's a different ball game entirely. Accessibility for everything is hard. Doesn't mean it shouldn't be done, just saying it's hard.