this post was submitted on 03 Nov 2023
290 points (89.2% liked)

Games

32696 readers
1156 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

you are viewing a single comment's thread
view the rest of the comments
[–] BURN@lemmy.world 11 points 1 year ago (3 children)

GT7 makes sense. There needs to be some barrier to make sure people know how to drive the cars without just immediately jumping into the game.

Tutorials under 1hr are ok. Once they go over that I stop playing.

[–] Kolanaki@yiffit.net 18 points 1 year ago* (last edited 1 year ago) (3 children)

It's not even just online MP. It's the split screen, too!

Besides: Why would there need to be a barrier? If you suck, you're just gonna lose. If there was a ranking system, eventually you only match with other players who suck. 🤷🏻‍♂️

[–] BURN@lemmy.world 2 points 1 year ago (1 children)

Because losing takes out the other players too. Racing is unique in that if you’re bad, you’ll also end the races of multiple players around you.

[–] PapstJL4U@lemmy.world 1 points 1 year ago

limit the mp to ghost and "coop" modes - case closed

[–] Grass@sh.itjust.works 1 points 1 year ago

Online racing sim is one of the most bizarre "gaming" communities. I came to hate driving after years of several hours commute and have zero patience for virtual cars now, but the small amount of time I was trying out sim racing was plagued with cursed elitism. Having driven for many years with a clean license isn't enough for these people. You could be a professional driver for races and movies both and they would probably fault you for something. I don't know the game you are speaking of in particular so maybe it's not that bad.

[–] infinitepcg@lemmy.world 1 points 1 year ago (2 children)

Why? What if I want to jump into the game and then learn how to drive the cars?

[–] BURN@lemmy.world 6 points 1 year ago (1 children)

Then do that in single player, that’s what it’s there for

[–] infinitepcg@lemmy.world 1 points 1 year ago

I didn't see that this was referring to multiplayer. In that case it makes sense.

[–] yamanii@lemmy.world 3 points 1 year ago

Because when you people get online like in Grid, you just crash everyone else and now there's only a handful a people racing, fun is over before the first curve.