this post was submitted on 17 Nov 2023
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[–] Kushia@lemmy.ml 74 points 1 year ago* (last edited 1 year ago) (4 children)

We had mods. They're a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn't have to sell your right arm to get them because anyone could make them.

[–] Damage@feddit.it 20 points 1 year ago (1 children)

CS mods

Yo dawg, we heard you like mods...

[–] tryptaminev@feddit.de 13 points 1 year ago (2 children)

downloading 1/300 double-kill.mp3...

[–] GarytheSnail@programming.dev 2 points 1 year ago

Quake sounds was a must have for pubs.

[–] snor10@lemm.ee 2 points 1 year ago

Wow, what a flashback!

[–] brokenlcd@feddit.it 19 points 1 year ago (1 children)

Mods are literally the reason why doom II, skyrim, fallout new vegas and assaultcube are still my most played games, I'm both genuinely surprised and scared at what people can come up with.

[–] Kushia@lemmy.ml 5 points 1 year ago

All my most played, loved and returned to games all support mods and there are a ton of mods for them. Even online games like Wow where mods at least make things a lot better.

[–] Globulart@lemmy.world 5 points 1 year ago

I remember working out how I could make custom sprays for CS in 1.6 (maybe 1.5) and being so excited.

[–] Hotzilla@sopuli.xyz 4 points 1 year ago

Well, CS was a mod for Half-Life :)